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"Even if you don't have a masterpiece, you can't wait for it" 9 new PC games for the second half

"Even if you don't have a masterpiece, you can't wait for it" 9 new PC games for the second half

Just as the winter lasts six more weeks after the Groundhog Day, there are still three more months to play PC games after the Madden NFL release date. The summer drought of 2019 is also over. hurray!


Then, what kind of new game is waiting for gamers in the fall? In fact, there aren't too many expectations. It's still a year before the new console will be released, and it's nearing the sorting period. Most of the unreleased topics like Dying Light II and Cyberpunk 2077 will be released next spring.


Still, we will introduce and introduce nine new expectations that you can enjoy by the end of the year.

Control-August 27



It wasn't until I recently read this novel that Control, developed by Remedy, got a lot from Jeff Bendermere's series Southern Reach Trilogy. At the very least, the character's name'Control' is the title, but there are no complaints.


The Brutalism-style Oldest House, the headquarters building of the "Control" federal office, looks like a strange rabbit hole. It feels like a dry government office that seems to fall into an endless maze, or a lab that is being slowly eaten by wild animals. It is the white rice of a ready-made game that fully (but not officially) takes advantage of the characteristics of the novel novel novel.

Blair Location-August 30









Introducing the Blair Witch game, based on a movie of the same name that came out 20 years ago, because of its historic history, not the content of the game itself. In fact, I haven't seen much other than the E3 trailer.


Still, it's enough to draw attention to the fact that the developer is the Blueber Team, which has made noteworthy achievements in the field of horror games with recent releases of Layers of Fearr and Observer. The reason I like the Blueber team's game is because it's a strange and innovative game that breaks the old horror game rules. By the way, can we maintain that figure even if we are bound by what is known, such as Blair Witch? You'll see it soon.

Spyro Renewed Trilogy-September 3






Like Crash Bandicoot's remastered game, Activision's Spyro remake is expected to be released for PCs in the first year of console gaming. Crash Bandidiot played the role of a memory trip in the past, but I think he has not been able to adapt to the passage of time. On the other hand, Spyro is embodying the mascot of the 90s as the highest level platform. I'm glad to be able to enjoy this game again with all the bad parts missing.


The modernization of the controls is particularly nice. Now you will be able to enjoy flying skills effortlessly.

Destiny 2: Shadowkeep-September 17th




It may be the moment of Destiny 2, two years after Bungie and Activision split apart and first released. The journey so far has not been smooth.


However, when the extended version of Shadowkeep is released, Destiny 2 will take on what gamers want. It's full of good news, including new armor slots, new raids, changes to Eververse, and a return to the long-awaited moon. In addition, Bungie has moved Destiny 2 from Battle.net to Steam to provide free basic games. It aimed to promote the effectiveness of new players. Above all, the advantage of being able to move characters between platforms. In other words, Destiny 2 users, who had been feeling trapped in PlayStation 4, the original place of purchase, for the past two years, can finally move to PC. (On the contrary, it is possible to move from PC to PlayStation.)

Call of Duty: Modern Warfare-October 25




Call of Duty's past years have been strange. Sledgehammer, the developer, released the sequel Black Ops in an attempt to recreate the glory of World War II, but found little relevance to the first part and enjoyed the reflex benefits of the Battle Royale trend. Was in a hurry.


In 2019, a Modern Warfare reboot was introduced. The developer, Infinity Ward, hopes to recreate the sensation that comes from the title of the article from the original Modern Warfare trilogy, and is considering how to stage a nuclear explosion or “ban Russian” phase in 2019. I am not sure if it will succeed. Subjects with such hidden meanings tend to be unpleasant or exploitative. Anyway, it's a lot more interesting than the look of Call of Duty that I've seen in the past decade, and that's what I'd expect.

Outer World-October 25




My world's biggest anticipation for 2019, Outer Worlds, is the soul successor to Fallout: New Vegas, developed by Obsidian. I expected it to be similar, but it is more than I imagined. It can be seen by simply following Fallout's retro-futuristic space background. In particular, the camera zooms in when talking, or the details such as the cheeky character tone. It's the closest game to the new Vegas sequel that people have been hoping for, and I hope it's a bit more advanced at launch.

Planet Week – November 5




The most anticipated work, excluding the outer world, is Planet Zoo. The developer, Frontier, wants to reproduce the effects of Rollercoaster Tycoon thanks to Planet Coaster in Planet Tycoon through Planet State. In other words, it is to strengthen the creative part of the park construction while modernizing the classic series. Of course, you can just let the lion go to the unsuspecting customer. I think a lot of gamers will do that. Still, Planet State seems to be a fantastic simulation. Anyone who wants to design a park must carefully consider space allocation, terrain, entertainment for animals, and feed preparation. I'm looking forward to playing this game without knowing time. I'm even more excited about what will happen when the steam workshop starts filling up.

The Fall of Order-15 November




Jedi: Fallen Order, developed by Respawn, is one of the worst demos I've seen on E3. It was slow and invigorating, so it seemed like an ordinary Star Wars game from the Force Unleashed project, but it's not. As the details of the game were released, my interest in the fall of the order grew. According to the response, it is more of an open atmosphere than the feeling revealed in the demo, and more of an adventure game than an action game. And there are certainly experimental aspects. Elements such as real-time space travel, highly intelligent enemies, and deliberately induced lightsaber confrontation.


Why haven't these been introduced in the E3 demo? I don't know why, but Jedi: The fall of the order seems to be more fun than I expected.

Doom Eternal-November 22




Let's decorate the end of the year with the last big release of 2019. Doom Eternal promises more than Doom. But what if that's all? Isn't that enough? Doom Eternal has further strengthened the original resource management. The greater the aggression, the stronger and more ammunition. Thanks to this vicious circle, the previous game became a very satisfactory game. Personally, I'm excited to think about going back to killing the devil a few years after I last played Doom.


Also, I am surprisingly interested in how the story will unfold. The 2016 Doom was totally silly, but the satire of corporate politics was profound. If you pause and look for an action, you can discover the hidden depth. Unlike Doom 3's very dark atmosphere, it was fresh. How it will change since then is aroused enough curiosity, even if it is not the most attention-grabbing part

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